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Age of Wushu

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About Age of Wushu

Age of Wushu by Snail Games (“Age of Wulin by Webzen” in other global regions) is a free-to-play Wuxia inspired MMORPG that focuses on delivering a large open world while offering sandbox-like features. New players will take the role of an aspiring martial arts expert and will choose one of 8 schools. The school you choose will alter what skills your character will learn (and become more proficient at) over time and learning these skill “books” is the game’s primary advancement technique as Age of Wushu eschews the traditional “leveling” mechanics found in other MMOs. Your chosen school also determines the weapon type your character will use.

Age of Wushu has been developed using a proprietary engine called “FLEXI.” This engine allows the game to maintain a higher graphical performance and makes updates to technology easier to implement in game by simply adding new modules to the engine rather than upgrading the entire engine itself.

Combat in Age of Wushu is a bit different than other MMORPGs. Combat takes on a more “rock-paper-scissors” mentality. Skills are categorized as “Overt” damage skills, “Feint” defense-breaking skills, and “Block” defensive skills. There are secondary “Chi” (energy) draining skills outside of these three categories but combat primarily revolves around using the right skill type at the right type to react to PvE and PvP threats. Movement skills, including gliding, jumping, and water walking, make the game’s combat reminiscent of martial arts movie action scenes.

While Age of Wushu features traditional MMORPG features like questing, PvP, an in game marketplace, and a story that’s been expanded through multiple game expansions, the game is maybe most well-known for some of its more unique features. The “Offline Mode” allows players to advance their characters in some ways while not actually playing the game. Assigning your character duties in shops, school, or other locations while you are offline can net your character benefits when you return to the game. The other side of that feature, though, allows players in game to kidnap offline players for gains of their own. In game, players can also use systems like the “Criminal System” to place bounties on other players.

Age of Wushu brings some unique items to the MMO game space but may not be a hit with all players. It is certainly a game that benefits from playing for free for a bit prior to spending money on something that may not be your “cup of tea.”

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Additional Information

Please note this free-to-play game may or may not offer optional in-game purchases.


Age of Wushu

Snail Games
Snail Games
Release Date
December 20, 2012
Windows (Client)

Age of Wushu Screenshots

Minimum System Requirements (Windows)


Windows XP


1 GB


10 GB


Intel Pentium 4 2.4 Ghz or equivalent


GeForce 6600 GT or equivalent

Additional Notes

Specifications may change during development

All material on this page is copyrighted by ©Snail Games and their respective licensors. All other trademarks are the property of their respective owners.

User Reviews

zhenxi 2 years ago
Okay, so I'm a die-hard fan of Age of Wushu. I've been playing it since 2011 when it opened CBT in China (spammed Chinese forums until I've got a key, lol). Back then, game wasn't quite balanced, but it was really fun. Not too overwhelming but lots of features to explore. But even P2W players were quite equal. You could buy gold and trade for "Liangs" to progress faster. But basically it wasn't too much of a difference.

Now 10 years later, game feels way too complicated. Most features were made to spend real money and if you don't, then you will have really hard time progressing.

Age of Wushu I could describe as a perfect game I would like to play, but at the same time it's a game that makes me don't want to play it, because it progressed way too far in the wrong direction.

The main reason where Age of Wushu failed is the unbalance between payed and F2P players.

Here's how I would have changed thing:
- All school sets should have been equal by strength and only effects and combat style would be different.
- The same goes to the Inner skills. School could have like 6 inners, but they are basically at the same strength but with the different effects.
- In general, all skills should be more equal in strength. Faction skills, school skills, family skills, Cash shop skills, and all other Jianghu skills should have been equal. I've always loved Mantis Skill, but it was good only at the beginning of the game. A couple expansions later it was worthless. Same goes to most of the Jianghu skills.
- Ancients could be stronger, but harder to obtain, but easier for F2P player. It need to be equalised.

And that's just a beginning. There's so much bad things going on with Age of Wushu that there's no simple fix for that. I with they released "Classic" server like WoW. Players were quite equal back then and it was fun to play.

My verdict
Game is the biggest and the most complex game ever. It still has so many good features and sandbox elements. You still can play it casually without going hardcore, but it's not that fun anymore because there's not many low "level" players left. Basically only really progressed player still play. And that's what makes it hard to play. It's MMO, but basically you will be playing alone most of the time.

My scores
Gameplay - the best of all time. There's no game that can compare to AoW.
Features - Great, but very unbalanced
Combat - Superb and one of the kind, with so many skills to choose from (but again, very unbalanced from F2P player standpoint.
Progression - Very poor for F2P player.

Overall score - 8/10.
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